Wand of Lightning: This wand has two functions that closely resemble wizard spells:

Shock: This does 1-10 hit points of damage to a target struck in melee combat, with no saving throw. Characters wearing metal armor and/or shields are treated as armor class 10. Plain leather and wood work normally. Magical bonuses on metal armor do not affect Armor Class, but a ring of protection does. The shock uses one charge.

Lightning Bolt: The possessor of the wand can discharge a bolt of lightning. The stroke can be either a forked or straight bolt(see wizard spell,
lightning bolt ). Damage is 12-36 (6d6, treating 1s as 2s), but a saving throw is applicable. This function uses two charges and has an initiate modifier of +2.

The wand may be recharged. It can perform only one function per round.

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