Wand of Illusion: This wand creates audible and visual illusions (see audible glamer , phantasmal force ). The wand emits an invisible ray, with a 140-yard maximum range. The effect
has an initiative modifier of +3. The wand wielder must concentrate on the
illusion in order to maintain it—he may move normally but can't melee during this
time. Each portion, audible and visual, cost one charge to effect and one per
round to continue. The wand may be recharged.
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