Ring of Contrariness: This magical ring is cursed, making its wearer unable to agree with any idea, statement, or action. Once put on, the ring can be removed only after a remove curse spell is cast upon the individual wearing it. Because of the cure, the wearer will resist any attempts to cast such a spell. The contrariness ring will have one of the following additional magical properties:

D100 Roll
Secondary Power
01-20
Flying
21-40
Invisibility
41-60
Levitation
61-70
Shocking Grasp (once per round)
71-80
Spell Turning
81-00
Strength (18/00)

Note that contrariness can never be removed from the ring. The wearer will use his own powers, plus those of the ring, to retain it on his finger. The wearer of the ring will never damage himself. If, for example, other characters suggest that the wearer make certain that attacks upon him are well-defended against, or that he should not strike his own head, the ring wearer will agree—possibly attacking or striking at the speaker's head—because obviously the result must be contrary in this case. If a ring of contrariness turns spells, the cumulative remove curse cast upon the individual wearing it must equal or exceed 100%.

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