Giant Control: A full potion of this draught must be consumed for its effects to be felt. It will influence one or two giants like a charm monster spell. Control lasts for 5d6 rounds. If only one giant is influenced, it is entitled to a saving throw vs. spell with a -4 penalty; if two are influenced, the die rolls gain a +2 bonus—you're weakening the effect of the potion. The type of giant subject to a particular potion is randomly determined.

D20 Roll
Giant Type
1-5
Hill Giant
6-9
Stone Giant
10-13
Frost Giant
14-17
Fire Giant
18-19
Cloud Giant
20
Storm Giant

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