Table 59:

ENCOUNTER REACTIONS

Modified
Player Characters are:
Die Roll
Friendly
Indifferent
Threatening
Hostile
2 or less
Friendly
Friendly
Friendly
Flight
3
Friendly
Friendly
Friendly
Flight
4
Friendly
Friendly
Cautious
Flight
5
Friendly
Friendly
Cautious
Flight
6
Friendly
Friendly
Cautious
Cautious
7
Friendly
Indifferent
Cautious
Cautious
8
Indifferent
Indifferent
Cautious
Cautious
9
Indifferent
Indifferent
Cautious
Threatening
10
Indifferent
Indifferent
Threatening
Threatening
11
Indifferent
Indifferent
Threatening
Threatening
12
Cautious
Cautious
Threatening
Threatening
13
Cautious
Cautious
Threatening
Hostile
14
Cautious
Cautious
Threatening
Hostile
15
Cautious
Threatening
Threatening
Hostile
16
Threatening
Threatening
Hostile
Hostile
17
Threatening
Threatening
Hostile
Hostile
18
Threatening
Threatening
Hostile
Hostile
19
Hostile
Hostile
Hostile
Hostile
20
Hostile
Hostile
Hostile
Hostile

Within these broad guidelines, a large number of specific reactions are possible.

Flight: Avoidance, panic, terror, or surrender.

Friendly: Kind, helpful, conciliatory, or simply non-aggressive.

Indifferent: Neutral, bored, businesslike, unconcerned, unimpressed, or simply oblivious.

Cautious: Suspicious, wary, dubious, paranoid, guarded, untrusting, or mildly conciliatory.

Threatening: Boastful, bravado, blustering, intimidating, short-tempered, or bluffing.

Hostile: Irritable, hot-tempered, aggressive, or violent.

Of course, a DM should never use a reaction he can't justify. If the DM can't see any reason for an evil efreeti to surrender to the charging player characters, it shouldn't. The table is meant to be an aid to the DM, not an absolute decision-maker.

Table of Contents