The 2-20 Table

This table has nineteen openings (although, by doubling up on some entries, more or less than nineteen different encounters can appear on the table). The 2-20 number is generated by adding the roll of 1d8 to that of 1d12. Thus, 2s and 20s are very rare, while there is an equal chance for results from 9 through 13. Monsters are assigned specific positions on the table according to their frequency, as shown on
Table 54 .

To fill the table, the DM first selects those monsters he wishes to use on the table and counts how many of each type he has. If he has fewer of a given type than the chart provides for, he can repeat entries. If he has more, he either drops some creatures or doubles up some entries.

For example, say the DM is creating an encounter chart for the Desert of Shaar. First he chooses his possible encounters:

Common
Uncommon
Camel
Basilisk
Giant centipede
Brass dragon
Herd animal
Caravan
Ogre
Hobgoblin
Orc
Nomads
Huge spider
Giant scorpion


Rare
Very rare
Chimera
Djinni
Pilgrims
Efreeti
Harpy
Lamia
Dervishes

Salamander

The table has six common entries, six uncommon entries, five rare, and three very rare entries. There are also two spots that could be rare or very rare. The DM chooses to arrange his encounters as shown:

Dice

Roll
Frequency
2
Lamia
3
Djinni
4
Harpy
5
Pilgrims
6
Dervishes
7
Basilisk
8
Caravan/Hobgoblins
9
Huge spider
10
Ogre
11
Camel/Herd animal
12
Giant centipede
13
Orc
14
Nomads
15
Giant scorpion
16
Dervishes
17
Chimera
18
Salamander
19
Lamia
20
Djinni

The DM chose not to use the brass dragon or the efreeti, saving these powerful creatures for a special, planned encounter in his adventure. He justifies the presence of the djinni on the table by deciding that it will be helpful to the party, giving them a useful clue about the adventure (unless, of course, they foolishly attack it). To fill the spots of the creatures he set aside, the DM repeated a few entries, meaning they may show up slightly more frequently than might be expected.

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