Twenty-five Helpful Familiars
As explained in the 1st-level find familiar spell, summoned familiars are not restricted to the choices listed in the
spell description. To expand the number of possibilities, substitute Table 17
below for the list on page 134 of the PH. If the find familiar spell is successful, the DM rolls percentile dice and
consults this table to determine the results.
All details of the spell still apply as stated; if the roll indicates a
creature not commonly found in the immediate area, the DM can roll again or simply
choose a more appropriate creature from the list. The DM can also substitute
different small animals suitable to the area; for instance, the DM might substitute
a duck for a crow, a mink for a raccoon, or a bluebird for a raven. (In
general, summoned creatures should have 1-4 hit points and, if able to make attacks,
should be able to inflict no more than 1 or 2 hit points of damage per round.
Armor Classes for creatures of this size range from 6-8.)
Table 17: Summoned Familiars
d100 Roll
| Familiar
|
1-3
| Bat
|
4-10
| Cat
|
11-14
| Chipmunk
|
15-18
| Crow
|
19-22
| Dog
|
23-24
| Fox
|
25-26
| Gull
|
27-30
| Hawk
|
31-33
| Hare
|
34-37
| Lizard
|
38-40
| Monkey
|
41-42
| Mouse
|
43-44
| Otter
|
45-46
| Owl
|
47-48
| Parrot
|
49-50
| Raccoon
|
51-52
| Rat
|
53-54
| Rooster
|
55-57
| Raven
|
58-59
| Skunk
|
60-61
| Snake
|
62-63
| Squirrel
|
64-66
| Toad
|
67-70
| Weasel
|
71-74
| Wolverine
|
75-00
| No familiar
|
| available within
|
| spell range
|
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