Summary of Modifiers

For quick reference, Table 14 summarizes all of the situations described above, giving a range of possible modifiers to the subject's saving throw. Again, these are sugggestions only, not hard and fast rules, and the DM is free to tinker with them as he sees fit. These modifiers are not necessarily cumulative; in fact, modifying any saving throw for disbelieving illusions by +4 is unusual, while modifying a throw by +6 (or more) should occur only in the most exceptional circumstances

Table 14: Summary of Possible Modifiers for Saving Throws vs. Illusions


Modifier
Factors of
Range for
Illusion
Subject


Complexity (use one

of the following):



Non-living
0 to +2
Living
0 to +3
Magical effects
0 to +2


Flaws (use one of the

following):

phantasmal force

or similar spell
0 to +2
improved phantasmal

force or similar spell
0 to +4


Intelligence of caster

and subject
-2 to 0


Illusion-casting subject
+1 to 0

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