Summary of Modifiers
For quick reference, Table 14 summarizes all of the situations described
above, giving a range of possible modifiers to the subject's saving throw. Again,
these are sugggestions only, not hard and fast rules, and the DM is free to
tinker with them as he sees fit. These modifiers are not necessarily cumulative; in
fact, modifying any saving throw for disbelieving illusions by +4 is unusual,
while modifying a throw by +6 (or more) should occur only in the most
exceptional circumstances
Table 14: Summary of Possible Modifiers for Saving Throws vs. Illusions
| Modifier
|
Factors of
| Range for
|
Illusion
| Subject
|
|
|
Complexity (use one
|
|
of the following):
|
|
|
|
Non-living
| 0 to +2
|
Living
| 0 to +3
|
Magical effects
| 0 to +2
|
|
|
Flaws (use one of the
|
|
following):
|
|
phantasmal force
|
|
or similar spell
| 0 to +2
|
improved phantasmal
|
|
force or similar spell
| 0 to +4
|
|
|
Intelligence of caster
|
|
and subject
| -2 to 0
|
|
|
Illusion-casting subject
| +1 to 0
|
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