5th Level
Hold Monster
Since this spell immobilizes victims and prevents them from moving under their
own power, it is a very effective way to bring down flying creatures. Hold monster cast on a creature hovering overhead will not only cause it to fall to the
ground, it also might suffer a significant amount of damage when it hits (1d6 hit
points of damage per every 10 feet fallen).
Telekinesis
This spell can be used to scoop up slimes, jellies, and other semiliquid
creatures in jugs or similar containers. If the containers are sealed, telekinesis can be used to position the containers over an opponent's head, then tipped
to dump their contents. Such containers could also be filled with poison, acid,
or other damaging substances
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