Basic Spells
A new school does not need an extensive number of spells immediately.
Beginning with a core of basic spells is best, adding new spells as required by the
campaign and the players.
An acceptable core of basic spells includes the number of spells for each
level given in Table 1. Note that this is approximately the number of spells for
the schools of greater divination and necromancy given in the Player's Handbook. If the DM is unable to invent this number of spells, he should concentrate
on designing spells to fill the lower levels (levels 1-3) so his lower-level
specialists can begin their careers
Table 1: Minimum Spells for A New School
Level
| No. of Spells
|
1st
| 3
|
2nd
| 3
|
3rd
| 2
|
4th
| 2
|
5th
| 2
|
6th
| 2
|
7th
| 1
|
8th
| 1
|
9th
| 1
|
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