The Social Campaign Environment
Thieves, more than any other character class, must interact with NPCs in order
to utilize the full capabilities of their class. Unlike the fighter or the
magic user, who can face an opponent from the safety of spell or missile range, or
in the heat of melee combat, the thief must often communicate with his
enemies, staying alive as much by his wits as by his strength.
It is incumbent upon the DM, of course, to provide the necessary environments
for his players' enjoyment. For thief characters, and particularly in a
campaign with numerous thief-types, this means the creation of numerous NPCs, detailed
sufficiently for smooth interaction with the PCs, and a society or culture
with enough features to provide motivation and ambition to thieves and to allow
plenty of room for adventure.
Some of the significant features of such a campaign include:
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