d20
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Roll
| Special Event
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1
| Senior Thief from next town defects
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| to your guild, asking for protection,
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| brings minor magic item gift
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2
| Randomly selected guildmember
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| kidnapped by evil adventurers,
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| ransom note dispatched
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3
| Freak success with burglary: Guild
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| gets extra income (d6 x 100 gp) but
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| a good fence is needed
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4
| Junior thief manages to acquire a
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| "Police Snitch"
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5
| Deputy Guildmaster is diseased/
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| cursed/kidnapped/caught by the
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| authorities
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6
| 1d3 dumb thugs offer services to the
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| guild for a "retainer"; these fighters
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| may be loyal, or are they
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| stool-pigeons for some other
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| organization?
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7
| Powerful NPC (a mage, perhaps)
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| commissions tough break-in and
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| burglary from the guild
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8
| Guildhouse is located by the
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| authorities; 50% chance a junior
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| thief finds this out before the raid.
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| DM must do much work here!
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9
| Local assassins guild requests simple
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| manpower help with a "little job"
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| (that turns out to not so little . . .)
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10
| NPC specialist of some kind (mage/
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| thief, quartermaster, brilliant cat
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| burglar) arrives and applies for guild
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| membership
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11
| Randomly selected junior
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| guildmember suffers accident which
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| leaves him unable to thieve
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12
| Guildhouse is burgled!!! Brilliant NPC outsider gets away with
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| valuables (as recorded)!
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13
| A mid-level thief, plus an apprentice,
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| disappear; have they been kidnapped
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| (no ransom), murdered, eaten by
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| alligators in the sewers, polymorphed,
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| plane shifted or suffered some worse
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| fate?
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14
| Failed assassination attempt is made
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| against guildmaster—by whom?
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15
| Thieves accidentally (or in panic)
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| kill guards when committing
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| robbery—attitude of the law will be
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| persecutory (maybe gaining
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| reinforcements) for next month
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16
| Novice thief leaves guild (family
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| moving, marries girl/boy from next
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| village, etc.)
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17
| Relations with Beggars' guild worsen
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| (if good) or improve (if
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| bad)—actions of junior thieves (as
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| determined by DM) are instrumental
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| in this
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18
| Burglary turns up magic item
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| unusable by any guildmaster (for
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| example, a clerical item)—the guild
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| needs to trade it to get its value
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| (with a temple)
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19
| 1d3 thieves beaten up and robbed
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| returning from a burglary, reduce
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| guild income by 25% this
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| month
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20
| PC's identity as guildmaster is known
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| to an outsider, who attempts to
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| blackmail the PC (he has some
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| physical evidence to back his
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| blackmailing)
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