Special Events and Occurrences

These are the annoying unforeseen happenings which make life far from boring for any guildmaster. Allow a flat 1 in 6 chance per month of one event (rolled from Table 27) to take place. The DM must be prepared to do some necessary work fleshing out the event, and may add his own occurrences to those in the table. If an event is irrelevant, then no special event occurs that month.

Table 27:

SPECIAL EVENTS IN THIEVES' GUILDS

d20

Roll
Special Event
1
Senior Thief from next town defects

to your guild, asking for protection,

brings minor magic item gift
2
Randomly selected guildmember

kidnapped by evil adventurers,

ransom note dispatched
3
Freak success with burglary: Guild

gets extra income (d6 x 100 gp) but

a good fence is needed
4
Junior thief manages to acquire a

"Police Snitch"
5
Deputy Guildmaster is diseased/

cursed/kidnapped/caught by the

authorities
6
1d3 dumb thugs offer services to the

guild for a "retainer"; these fighters

may be loyal, or are they

stool-pigeons for some other

organization?
7
Powerful NPC (a mage, perhaps)

commissions tough break-in and

burglary from the guild
8
Guildhouse is located by the

authorities; 50% chance a junior

thief finds this out before the raid.

DM must do much work here!
9
Local assassins guild requests simple

manpower help with a "little job"

(that turns out to not so little . . .)
10
NPC specialist of some kind (mage/

thief, quartermaster, brilliant cat

burglar) arrives and applies for guild

membership
11
Randomly selected junior

guildmember suffers accident which

leaves him unable to thieve
12
Guildhouse is burgled!!! Brilliant NPC outsider gets away with

valuables (as recorded)!
13
A mid-level thief, plus an apprentice,

disappear; have they been kidnapped

(no ransom), murdered, eaten by

alligators in the sewers, polymorphed,

plane shifted or suffered some worse

fate?
14
Failed assassination attempt is made

against guildmaster—by whom?
15
Thieves accidentally (or in panic)

kill guards when committing

robbery—attitude of the law will be

persecutory (maybe gaining

reinforcements) for next month
16
Novice thief leaves guild (family

moving, marries girl/boy from next

village, etc.)
17
Relations with Beggars' guild worsen

(if good) or improve (if

bad)—actions of junior thieves (as

determined by DM) are instrumental

in this
18
Burglary turns up magic item

unusable by any guildmaster (for

example, a clerical item)—the guild

needs to trade it to get its value

(with a temple)
19
1d3 thieves beaten up and robbed

returning from a burglary, reduce

guild income by 25% this

month
20
PC's identity as guildmaster is known

to an outsider, who attempts to

blackmail the PC (he has some

physical evidence to back his

blackmailing)

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