New Followers

New followers may arrive, and a monthly check should be made for this. The chance is 10% for each 10 (or part thereof) thieves already in the guild—for example, a guild with 27 thieves has a 30% chance each month of attracting a new follower. Modifiers to this base percentage chance are shown in Table 26.

Table 26:

MODIFIERS TO FOLLOWERS DICE ROLL

Morale, per point above 15: +10%

Morale, per point below 10: -10%

Guildmaster's Charisma: +2% per point above 12

Society is Rich: +10%

Society is Wealthy: +5%

Society is Poor: -5%

Society is Very Poor: -20%

Whatever the final percentage chances, no more than two new thieves will arrive in any single month. New arrivals are 1st-level apprentices, with the usual chance for being nonhuman and possibly multi-classed. The DM may allow greater chances for new recruits if the guildmaster goes on a recruiting drive after the guild has been weakened by arrests or some similar misfortune.

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