Wealth of Community
No absolute figures are given here, because different DMs will work on
different absolute scales—some campaigns are money-poor, others almost swim in gold.
So, Table 7 uses relative divisions of wealth. A simple d20 roll on this table
will determine the effective wealth of the community the guild is located in.
There are many modifiers to this dice roll, and these are shown directly below
the table.
Table 7:
WEALTH OF COMMUNITY WITH THIEVES' GUILD
d20
| Relative Wealth
|
Roll
| of Community
|
1
| Very Poor (subsistence)*
|
2-5
| Poor
|
6-9
| Fair
|
10-14
| Average
|
15-17
| Comfortable
|
18-19
| Wealthy
|
20+
| Rich
|
* Maximum population around 1,000.
Modifiers to d20 Roll:
Capital City: +5, never less than
Average
Major Town: +3
Port: +3
On Major Inland Trade Route: +2
Purely Agricultural Economy: -2
Population of 500 or Below: -1
What is important to remember here is that this dice roll does not actually
indicate how wealthy the average citizen is. What the dice roll indicates is how
much money is whizzing about which is up for grabs (literally). Thus, in a port
a lot of trade passes through, much money changes hands, and the
passing-through trade (and wealthy merchants) makes the city much richer in effect than the
average income would suggest. The effective wealth level is another important
factor in determining how many thieves will be guildmembers in the city.
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