Guild Organizations

Five basic patterns are suggested here. These will be used in later guild design. They aren't exhaustive, and some clearly shade into others. But these patterns are perhaps the commonest, and any DM can develop them to suit his campaign. One factor which isn't considered here, but which will be looked at in guild design, is how many solo operators, non-guild members, are around. This will affect the strength of the guild, but won't affect its style of organization so much.

How a guild is actually led will be dealt with straight after this section, but for now we'll assume that all guilds are led/ruled by a guildmaster. This won't always be so, but using this convention saves a lot of tediously repeated qualifiers.

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