Chapter 2: Proficiencies
The use of nonweapon proficiencies in your campaign is highly recommended,
especially if you are going to make use of the thief kits that we present in this
book. Proficiencies are the best way to quantify the various talents that
distinguish one thief kit from another.
This chapter is entirely devoted to nonweapon proficiencies. It includes a
reference table with a complete list of proficiencies available to thieves,
including several that are new. The new proficiencies are described below.
Table 1: NONWEAPON PROFICIENCIES—THIEVES
GENERAL
| THIEF
| NEW THIEF
|
PROFICIENCIES*
| PROFICIENCIES*
| PROFICIENCIES**
|
|
|
|
Agriculture
| Ancient History
| Alertness***
|
Animal Handling
| Appraising
| Animal Noise
|
Animal Training
| Blind-fighting
| Astrology
|
Artistic Ability
| Disguise
| Begging
|
Blacksmithing
| Forgery
| Boating***
|
Brewing
| Gaming
| Endurance
|
Carpentry
| Gem Cutting
| Fast-talking
|
Cobbling
| Juggling
| Fortune Telling
|
Cooking
| Jumping
| Herbalism
|
Dancing
| Local History
| Hunting
|
Direction Sense
| Musical Instrument
| Information Gathering
|
Etiquette
| Reading Lips
| Intimidation
|
Fire-building
| Set Snares
| Locksmithing
|
Fishing
| Tightrope Walking
| Looting
|
Heraldry
| Tumbling
| Navigation
|
Languages, Modern
| Ventriloquism
| Observation***
|
Leatherworking
| Reading/Writing
|
|
Mining
| Religion
|
|
Pottery
| Survival
|
|
Riding, Airborne
| Tracking
|
|
Riding, Land-based
| Trailing
|
|
Rope Use
| Voice Mimicry
|
|
Seamanship
|
|
|
Seamstress/Tailor
|
|
|
Singing
|
|
|
Stonemasonry
|
|
|
Swimming
|
|
|
Weather Sense
|
|
|
Weaving
|
|
|
* Proficiencies listed in this column are fully described in the AD&D® 2nd
Edition Player's Handbook, pp. 56-65.
** These new proficiencies for thieves are described in the text of this
chapter.
*** If the DM so wishes, these may be considered general proficiencies,
available to characters of any class without additional nonweapon proficiency slot
cost.
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