Kits and Character Creation
No priest character has to take any priest-kit. It's not necessary, it's not required: It's just a way
of adding detail to the character.
A priest character may only take one priest-kit. He should take it when he is
first created. In campaigns which began before you got The Complete Priest Handbook, the DM should allow characters to take priest-kits, but only ones which are
appropriate to the characters' actions and deeds so far. (For example, if a
character has been a perfectly ordinary priest until now, he should not take the
Outlaw Priest kit; it's not appropriate.)
Once a character has taken a Priest Kit, he cannot change it to another Priest
Kit. He can, however, eventually abandon it (see "Abandoning Kits" later in this chapter); having abandoned a kit, he will not be able to take
another one.
If you want to inject the choice of the Priest Kit into the character creation
process, you'll first want to determine your character's Ability Scores ( Player's Handbook Chapter 1), Race (Chapter 2), Class (Cleric or Druid from Chapter 3 of the Player's Handbook, or one of the priest classes from the previous chapter of this book), and
Alignment (Chapter 4).
It's at this point that you choose your priest kit.
After that's done, and the information recorded on your character sheet, you
can proceed to Proficiencies (Chapter 5), Money and Equipment (Chapter 6), etc.
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