Strength

This god celebrates physical strength, and nothing but strength.

His priests promote physical fitness, contests of strength (such as weight-throws and wrestling, in association with priests of the god of competition) and war.

The strength-god is male.

The priests of this god are on good terms with the priests of Competition, Divinity of Mankind, Guardianship, Lightning, Metalwork, Thunder, and War. The priests of this god dislike the priests of Death, Disease, and Mischief/Trickery.

Alignment: The deity is true neutral. The priests may be neutral evil, true neutral, or neutral good; evil priests have their own sect and the other priests don't have to tolerate them. The flock may be of any alignment. don't like priests of the god of disease, which is a god of weakness.

Minimum Ability Scores: Wisdom 9, Strength 15. Wisdom or Strength 16 means +5% experience; Wisdom and Strength 16 means +10% experience.

Races Allowed: Dwarves, elves, half-elves, humans.

Nonweapon and Weapon Proficiencies: Nonweapon Proficiencies Required: Endurance. Nonweapon Proficiencies Recommended: Reading/Writing, Religion, Charioteering. Weapon Proficiencies Required: None. Nonweapon Proficiency Group Crossovers: Priest, General, Warrior.

Duties of the Priest: Guidance, Marriage. Missions: The priest is not required to, but is almost always allowed to go on adventures where he will be able to display his personal strength and demonstrate the attributes of his god.

Weapon and Armor Restrictions: Weapons Permitted: Battle axe, cestus, club, mace, maul, morning star, picks (all), polearm, sword/two-handed, warhammer. Armor Permitted: All armor and shields. All together, these constitute Good combat abilities.

Other Limitations: None.

Spheres of Influence: Major Access to All, Combat, Healing. Minor Access to Elemental, Necromantic.

Powers: Immunity (as per the Designing Faiths chapter); the priest is immune to undead life-draining and paralysis, and to the spells chill touch, energy drain, enervation, ray of enfeeblement, and vampiric touch. Turn Undead (same as the Cleric ability). At 5th level: Incite Berserker Rage (as per the Designing Faiths chapter). At 8th level: Inspire Fear (as per the Designing Faiths chapter).

Followers and Strongholds: The followers are received at 8th level, and consist of three third-level priests and six first-level priests of the same order, plus one fifth-level fighter, two third-level fighters, and four first-level fighters, all with a Strength score of 16. The priest may take the following on adventures: Three priests (only one of whom may be third-level) and four fighters of his choice. The priesthood will pay for half of the cost of stronghold construction at 8th level.

Possible Symbols: Human Silhouette Holding Up Mountain or Temple.

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