Sky, Weather
This is a god of the atmosphere in all its manifestations, from the most clear
and still to the most stormy and tumultuous. It is this god that determines
how much rain will reach the soil; it is this god that occasionally goes a little
crazy and storms until all the living things in the area are terrified. He is
a wild and powerful god, and a very necessary one.
His priests primarily work to ensure that he receives the worship that he is
due. Beyond that, they may do much as they please, serving individual
communities or adventuring as they choose.
Lesser gods of the sky attribute simply embody one aspect of the sky or
weather. The gods of Lightning, Thunder, and Wind described in this section can be
considered lesser sky- and weather-gods.
The sky-god is almost always male.
The priests of this god are on good terms with Druids and the priests of
Agriculture, Earth, Elemental Forces, Fertility, Life-Death-Rebirth Cycle,
Lightning, Nature, Oceans/Rivers, Seasons, Thunder, Vegetation, and Wind.
Alignment: The deity is true neutral. The priests may be true neutral or neutral good;
most are true neutral. The flock may be of any alignment.
Minimum Ability Scores: Wisdom 10, Constitution 12. Wisdom or Constitution 16 means +5% experience;
Wisdom and Constitution 16 means +10% experience.
Races Allowed: Elves, gnomes, half-elves, halflings, humans.
Nonweapon and Weapon Proficiencies: Nonweapon Proficiencies Required: Weather Sense. Nonweapon Proficiencies
Recommended: Religion, Reading/Writing. Weapon Proficiencies Required: None.
Nonweapon Proficiency Group Crossovers: Priest, General.
Duties of the Priest: Guidance, Marriage.
Weapon and Armor Restrictions: Weapons Permitted: Battle axe, bows (all), club, hand/throwing axe, javelin,
spear, warhammer. Armor Permitted: All non-metal armor, all shields. All
together, these constitute Medium combat abilities.
Other Limitations: None.
Spheres of Influence: Major Access to All, Astral, Elemental (the priest can only use spells with
the words Water, Air, and Wind in their names, and the spell chariot of Sustarre ), Protection, Weather. Minor Access to Combat, Divination, Plant, Sun.
Powers: Inspire Fear (as per the Designing Faiths chapter).
Followers and Strongholds: The followers are received at 8th level, and consist of one fifth-level
priest, three third-level priests, and sixteen first-level priests of the same
order. The priest may take the following on adventures: Any three priests of his
choice. The priesthood will pay for half of the cost of stronghold construction at
8th level.
Possible Symbols: Dome, Cloud, Raincloud.
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