Seasons
This god celebrates the changing seasons, and so is related to the gods of
agriculture and time. His priests maintain the calendar and are often find
astronomers.
Lesser gods of this attribute would be gods of individual seasons: the god of
spring, the god of summer, the god of winter, and (where applicable) the god of
autumn (not all regions recognize an autumn season).
The gods of seasons are usually female.
The priests of this god are on good terms with Druids and the priests of
Agriculture, Earth, Elemental Forces, Fertility, Life-Death-Rebirth Cycle, Nature,
Sky/Weather, Time, and Vegetation.
Alignment: The deity is true neutral. The priests may be true neutral or neutral good;
most are true neutral. The flock may be of any alignment.
Minimum Ability Scores: Wisdom 10. Wisdom 16 means +10% experience.
Races Allowed: Elves, gnomes, half-elves, halflings, humans.
Nonweapon and Weapon Proficiencies: Nonweapon Proficiencies Required: Weather Sense. Nonweapon Proficiencies
Recommended: Astrology, Agriculture, Navigation, Reading/Writing, Religion. Weapon
Proficiencies Required: None. Nonweapon Proficiency Group Crossovers: Priest,
General.
Duties of the Priest: Guidance, Marriage.
Weapon and Armor Restrictions: Weapons Permitted: Club, quarterstaff, maul, polearms, scythe, sickle. Armor
Permitted: All non-metal armor; no shields. Oriental Campaigns: Also bo stick,
nunchaku. All together, these constitute Medium combat abilities.
Other Limitations: None.
Spheres of Influence: Major Access to All, Creation, Elemental, Protection, Weather. Minor Access
to Animal, Divination, Healing, Plant.
Powers: Immunity (as per the Designing Faiths chapter, automatically successful saving throws)
vs. all priest spells of the elemental sphere, and all wizard spells with
coldness and heat (not fire!) as one of their components or effects.
Followers and Strongholds: The followers are received at 8th level, and consist of three third-level
priests and eleven first-level priests of the same order, plus ten first-level
fighters who act as guards. The priest may take the following on adventures: Three
priests (only one of whom may be third-level) and four fighters. The
priesthood will pay for half of the cost of stronghold construction at 8th level.
Possible Symbols: (Spring) Sapling, (Summer) Sheaf of Wheat, (Autumn) Leaf, (Winter) Leafless
Tree, (Entire Year) All of the Above.
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