Redemption
This god takes the stand that all opponents to a specific cause are evil and
must be converted, redeemed... or destroyed. There could be more than one god of
redemption, one for each different cause sufficiently important to warrant
one. In this respect, they are much like the gods of Culture (and their priests
much like priests of the gods of Culture), but are primarily soldiers for their
cause.
The god of redemption is male.
The priests of this god are on good terms with the priests of Good. The
priests of this god dislike the priests of Evil.
Alignment: The deity is neutral good. The priests may be any sort of good alignment. The
flock may be of any neutral or good alignment.
Minimum Ability Scores: Wisdom 9. Wisdom 16 means +10% experience.
Races Allowed: Dwarves, elves, gnomes, half-elves, halflings, humans.
Nonweapon and Weapon Proficiencies: Nonweapon Proficiencies Required: Religion. Non-weapon Proficiencies
Recommended: Reading/Writing. Weapon Proficiencies Required: None. Nonweapon
Proficiency Group Crossovers: Priest, General.
Duties of the Priest: Guidance, Marriage. Missions: These priests are often dispatched on missions
to persuade sinners and evildoers to repent their misdeeds. Therefore, on
adventures, these priests prefer to capture the chief evil-doers alive and give them
the opportunity to recant and make reparations. When the evildoers are
unwilling to do so, the priests are perfectly willing to let normal or even vigilante
justice take its course.
Weapon and Armor Restrictions: Weapons Permitted: Lasso, mancatcher, naul, net, polearms, scourge, whip.
Armor Permitted: All armor; no shields. All together, these constitute Good combat
abilities.
Other Limitations: Priests of this sect must always wear clothes or badges indicating their
priesthood when appearing in public.
Spheres of Influence: Major Access to All, Charm, Combat. Minor Access to Divination, Healing.
Powers: Inspire Fear (as per the Designing Faiths chapter). At 5th level: Turn Undead (same as the Cleric ability).
Followers and Strongholds: The followers are received at 9th level, and consist of three 3rd-level
priests and six 1st-level priests of the same order, plus five 3rd-level fighters
who act as guards. The priest may take the following on adventures: Three priests
(only one of which may be third-level) and two fighters of his choice. The
priesthood will pay for half of the cost of stronghold construction at 9th level.
Possible Symbols: Silhouette of kneeling supplicant.
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