Light
This is the god of all forms of light: Sunlight, moonlight, firelight, etc.
The god is a friend of life, a patron of magic, a proponent of logical thought,
and an enemy of the undead.
The priesthood of the god is devoted to celebrating these aspects of the god
and to promoting positive forces such as healing.
Lesser gods of this attribute would be gods of one aspect of light. One god
might be the god of Reason, another the god of Inspiration, etc.
This deity is as likely to be male as female.
The priests of this god are on good terms with the priests of Arts, Crafts,
Darkness/Night, Dawn, Elemental Forces, Fire, Healing, Hunting,
Literature/Poetry, Magic, Metalwork, Moon, Music/Dance, Oracles/Prophecy, and Sun.
Alignment: The deity is neutral good. His priests may be of any good alignment. The
flock may be of any neutral or good alignment.
Minimum Ability Scores: Wisdom 12, Intelligence 12. Wisdom or Intelligence 16 means +5% experience;
Wisdom and Intelligence 16 means +10% experience.
Races Allowed: Elves, gnomes, half-elves, halflings, humans.
Nonweapon and Weapon Proficiencies: Nonweapon Proficiencies Required: Direction Sense. Nonweapon Proficiencies
Recommended: Healing, Navigation, Reading/Writing, Religion, Spellcraft. Weapon
Proficiencies Required: None. Nonweapon Proficiency Group Crossovers: Priest,
General, Wizard.
Duties of the Priest: Guidance, Marriage. Vigilance against dark, evil forces such as undead.
Weapon and Armor Restrictions: Weapons Permitted: Bows (all), crossbow, dagger/dirk, dart, javelin, knife,
sling, spear. Armor Permitted: All non-metal armor; no shields. Oriental
Campaigns: Also daikyu, shuriken. All together, these constitute Medium combat
abilities.
Other Limitations: None.
Spheres of Influence: Major Access to All, Charm, Divination, Healing, Sun. Minor Access to Animal,
Creation, Necromantic, Plant.
Powers: Infravision (same as the elf ability; an elven or half-elven priest of this faith has
Infravision of doubled range, to 120'). Turn Undead (same as the Cleric ability). At 3rd Level: Laying On of Hands (same as the Paladin ability). At 5th level: Charm/Fascination (as per the Designing Faiths chapter). At 9th level: Prophecy (as per the Designing Faiths chapter).
Followers and Strongholds: The followers are received at 9th level, and consist of one fifth-level
priest, three third-level priests, and six first-level priests of the same order,
plus one third-level mage and two first-level mages to act as consultants and one
third-level fighter and two first-level fighters to act as guards. The priest
may take the following on adventures: Three priests (only one of whom can be
third-level), one mage, and one fighter of his choice. The priesthood will pay
for half of the cost of stronghold construction at 9th level.
Possible Symbols: Light-rays.
Notes: The weapons chosen for the sun-god's priest are all weapons which can be used
at range, representing the god's ability to strike from afar with
inspiration... or stroke.
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