Divinity of Mankind (Philosophy)
This is not a god, but a philosophy, and one so compelling that it generates
magical energy which priests of the philosophy can tap like a true god's priests
are granted energies by the god.
This philosophy states that mankind (specifically, the human race, including
half-elves reared among humans, but excluding dwarves, elves, gnomes, halflings)
is nearly a divine being, and should do as much as he can to achieve
perfection # physical, mental, and emotional perfection, always and in all ways. The
philosophy encourages men to strive for the physical ideal and to learn as much as
possible of the world.
So that's the idea that the priests promote. They cooperate in all sorts of
educational, artistic, and competitive enterprises, seek to counsel people in
every aspect of living their lives, and provide sanctuaries for people to meditate
on the priesthood's teachings.
The priests of this philosophy are on good terms with the priests of
Ancestors, Arts, Competition, Crafts, Literature/Poetry, Metalwork, Music/Dance, Good,
Love, Race (Human), Strength, and Wisdom. The priests of this philosophy dislike
the priests of Evil.
Alignment: The philosophy is true neutral. Priests may be lawful good or lawful neutral.
The flock may be of any Good or Neutral alignment.
Minimum Ability Scores: Wisdom 12, Strength 12. Wisdom or Strength 16 means +5% experience; Wisdom and Strength 16 means +10% experience.
Races Allowed: Half-elves, humans.
Nonweapon and Weapon Proficiencies: Nonweapon Proficiencies Required: Reading/Writing. Nonweapon Proficiencies
Recommended: Religion. Weapon Proficiencies Required: None. Nonweapon Proficiency
Group Crossovers: Priest, General.
Duties of the Priest: Guidance, Marriage. Encouragement of the flock (and of mankind in general)
always to improve itself spiritually and physically.
Weapon and Armor Restrictions: Weapons Permitted: Dagger/dirk, knife, stiletto, swords (all). Armor
Permitted: All armor, all shields. Oriental Campaigns: Also katana, wakizashi. All
together, these constitute Good combat abilities.
Other Limitations: None.
Spheres of Influence: Major Access to All, Charm, Healing. Minor Access to Combat, Creation,
Divination, Protection. This priesthood has two extra minor accesses and so will not
have especially strong Granted Powers.
Powers: Soothing Word (as per the Designing Faiths chapter).
Followers and Strongholds: The followers are received at 8th level, and consist of one third-level
priest and seven first-level priests of the same order, one third-level paladin and
seven first-level paladins, and one third-level and seven first-level bards.
The priest may take the following on adventures: Two priests, two paladins, and
two bards of his choice. The priesthood will pay for half of the cost of
stronghold construction at 8th level. The stronghold must include large discussion
rooms or halls, where priests and those interested in debating the subject may
convene and discuss their philosophy, and meditation chambers where visitors may
meditate in peace.
Possible Symbols: Human silhouette.
Table of Contents