Guidance

In most civilizations, priests are supposed to act as counselors to everyone in need of advice. (This is one reason that Wisdom is a prime requisite.)

Therefore, the priest character should not be surprised when he finds NPCs seeking him out and consulting him on troubling moral and ethical problems. These are good role-playing opportunities; they are often leads to specific adventures; and, with especially knotty problems, they can be difficult puzzles for the players to solve, all without using their swords and maces.

Often, priests are posted to specific noble leaders in order to be their personal advisors. Naturally, this is only done when those noble leaders desire it, are willing to allow it, or (because of the priesthood's political strength) cannot afford to refuse it. This is a way to establish some sort of bond between new player-characters: The priest player-character could be assigned as advisor to the noble player-character.

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