Effects of Armor

Here are some optional rules for use with the wearing of armor in your campaign. You may wish to use some, all, or none of these; we'll try to discuss what effects each will have on your campaign.

A lot of the information we'll be discussing and elaborating upon is contained in the following charts.

Armor
AC
Dex
Wgt
Type

Chks
(lbs)
Banded mail
4
–2
35
Brigandine
6
–2
35
Bronze



plate mail
4
–3
45
Chain mail
5
–2
40
Field plate
2
–3
60
Full plate
1
–3
70
Gladiator



Gallic
7
–1
15
Samnite
5
–2
30
Thracian
9
0
5
Hide
6
–3
30
Leather
8
0
15
Padded
8
0
10
Plate mail
3
–3
50
Ring mail
7
–1
50
Scale mail
6
–2
30
Shield



Body
*
–3**
15
Buckler/



Kote
*
–0**
3
Medium/



Scutum
*
–2**
10
Small/



Parma
*
–1**
5
Splint mail
4
–2
40
Studded



leather
7
–1
25

* A shield makes the AC one better: Leather + shield is AC 7.

** This penalty is only counted for certain situations; see below.

The armor a character wears affects his AC, his Encumbrance (if that optional system is used), and also his ability to perform dexterous actions—in other words, heavier armor penalizes a character's Dexterity score for purposes of Dexterity ability checks and Dexterity-based nonweapon proficiencies.

A character's choice of head protection, on the other hand, affects his Encumbrance, his ability to spot things, and the ability of some weapons and attacks to affect him in combat, as we'll discuss further on.

Helmet
Vis.
Hrg.
Wgt.
Type


(lbs)
Cap
–0
–1
2
Coif
–0
–1
2
Close–Faced
–2
–3
5
Great helm
–3
–4
10
None
–0
–0
0
Open–Faced
–1
–2
5

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