New Weapons
Several of the warrior-kits described in the Advanced Warrior Types chapter mentioned new weapons appropriate to those warrior types. On the next
page is a chart of all those new weapons; a little further on we'll discuss
what they are and how they're used.
Many of these weapons have special abilities, bonuses and combat functions not
reflected on the chart; these abilities help account for the high costs listed
for some of the weapons.
Other weapons, particularly the bone and stone ones, seem to be of very
limited usefulness. There's a reason for that, discussed a little further on in this
section.
Missile Weapon Ranges
Weapon
| ROF
| S
| M
| L
|
Bolas
| 1
| 3
| 6
| 9
|
Chain
| *
| 1/2
| 1
| 2
|
Dagger,
|
|
|
|
|
bone
| 2/1
| 1
| 2
| 3
|
Dagger,
|
|
|
|
|
stone
| 2/1
| 1
| 2
| 3
|
Daikyu
| 2/1
| 7
| 14
| 21
|
Javelin,
|
|
|
|
|
stone
| 1
| 2
| 4
| 6
|
Knife,
|
|
|
|
|
bone
| 2/1
| 1
| 2
| 3
|
Knife,
|
|
|
|
|
stone
| 2/1
| 1
| 2
| 3
|
Lasso
| *
| 1
| 2
| 3
|
Net
| *
| 1
| 2
| 3
|
Shuriken
| 2/1
| 2
| 4
| 6
|
Spear,
|
|
|
|
|
stone
| 1
| 1
| 2
| 3
|
Stiletto
| 2/1
| 1
| 2
| 3
|
Trident
| 1
| 0
| 1
| 2
|
The chain, lasso and net are included in the table above because their use, in
combat, is much like a missile weapon. They have ranges related to the length
of the chain, the lasso or the net's trailing rope.
The "*" means the weapon doesn't precisely have a rate of fire; it may be used
as often as the character's level (and perhaps specialization) dictates for a
melee weapon.
Use of These Tables
The fact that these weapons appear on tables in an AD&D® game product doesn't mean that players may immediately buy these weapons for
their characters. These weapons are not commonly available, and may only be
taken with DM permission . . . and that permission should depend on the
character's origin.
You see, each of these weapons is appropriate to a certain culture (and to the
Warrior Kits belonging to that culture); and each of these weapons is further
described below, under the heading that corresponds to that culture or Warrior
Kit.
If, for instance, your character isn't a Gladiator, he can't start play with a
drusus. In fact, if he doesn't belong to a culture which has gladiators, never
travels to such a culture, and doesn't even find a market with contacts with
such a culture, he can never even get a drusus.
So the DM, and DM alone, decides how accessible each of these weapons is based
on how many ties the campaign culture has with the culture that creates these
weapons. Even if he says that there is contact, it may not be possible or easy
for PCs to acquire these weapons; just because samurai visit the court of your
king doesn't mean that they'd be willing to sell their treasured katanas, after
all.
In short, acquisition of this type of equipment is left as an exercise in
role-playing and adventure, in played-out game sessions, not as something as simple
as dropping some gold pieces off your character sheet.
New Weapons List
Item
| Cost
| (lbs.)
| Size
| Type6
| Factor
| S-M
| L
|
Arrows, Stone
|
|
|
|
|
|
|
|
Flight4
| 3 cp/1
| 1/10
| M
| P
| —
| 1d4
| 1d4
|
Belaying pin1
| 2 cp
| 2
| S
| B
| 4
| 1d3
| 1d3
|
Bo stick4
| 2 cp
| 4
| L
| B
| 4
| 1d6
| 1d4
|
Bolas1
| 5 sp
| 2
| M
| B
| 8
| 1d3
| 1d2
|
Cestus1
| 1 gp
| 2
| S
| S
| 2
| 1d4
| 1d3
|
Chain4
| 5 sp
| 3
| L
| B
| 5
| 1d4+1
| 1d4
|
Dagger
|
|
|
|
|
|
|
|
Bone1
| 1 sp
| 1
| S
| P
| 2
| 1d2
| 1d2
|
Stone1
| 2 sp
| 1
| S
| P
| 2
| 1d3
| 1d2
|
Daikyu4
| 100 gp
| 3
| L
| —
| 7
| —
| —
|
Daikyu arrow4
| 3 sp/6
| 1
| M
| P
| —
| 1d8
| 1d6
|
Gaff/hook1
|
|
|
|
|
|
|
|
Attached
| 2 gp
| 2
| S
| P
| 2
| 1d4
| 1d3
|
Held
| 5 cp
| 2
| S
| P
| 2
| 1d4
| 1d3
|
Javelin, Stone3
|
|
|
|
|
|
|
|
One-handed
| 5 cp
| 2
| M
| P
| 4
| 1d4
| 1d4
|
Two-handed
| 5 cp
| 2
| M
| P
| 4
| 1d4+1
| 1d6
|
Knife
|
|
|
|
|
|
|
|
Bone1
| 3 cp
| 1/2
| S
| P/S
| 2
| 1d2
| 1d2
|
Stone1
| 5 cp
| 1/2
| S
| P/S
| 2
| 1d2
| 1d2
|
Lasso4
| 5 sp
| 3
| L
| —
| 10
| —
| —
|
Main-gauche1
| 3 gp
| 2
| S
| P/S
| 2
| 1d4
| 1d3
|
Net4
| 5 gp
| 10
| M
| —
| 10
| —
| —
|
Nunchaku1
| 1 gp
| 3
| M
| B
| 3
| 1d6
| 1d6
|
Polearm
|
|
|
|
|
|
|
|
Naginata4,5
| 8 gp
| 10
| L
| P
| 7
| 1d8
| 1d10
|
Tetsubo4
| 2 gp
| 7
| L
| B
| 7
| 1d8
| 1d8
|
Sai1
| 5 sp
| 2
| S
| P/B
| 2
| 1d4
| 1d2
|
Shuriken1
| 3 sp
| 1
| S
| P
| 2
| 1d4
| 1d4
|
Spear, Long3
|
|
|
|
|
|
|
|
One-Handed
| 5 gp
| 8
| L
| P
| 8
| 1d8
| 1d8+1
|
Two-Handed5
| 5 gp
| 8
| L
| P
| 8
| 2d6
| 3d6
|
Spear, Stone3
|
|
|
|
|
|
|
|
One-handed
| 8 cp
| 5
| M
| P
| 6
| 1d4
| 1d6
|
Two-handed
| 8 cp
| 5
| M
| P
| 6
| 1d6
| 2d4
|
Stiletto1
| 5 sp
| 1/2
| S
| P
| 2
| 1d3
| 1d2
|
Sword
|
|
|
|
|
|
|
|
Cutlass1
| 12 gp
| 4
| M
| S
| 5
| 1d6
| 1d8
|
Drusus1
| 50 gp
| 3
| M
| S
| 3
| 1d6+1
| 1d8+1
|
Katana3
|
|
|
|
|
|
|
|
One-handed
| 100 gp
| 6
| M
| S/P
| 4
| 1d10
| 1d12
|
Two-handed
| 100 gp
| 6
| M
| S/P
| 4
| 2d6
| 2d6
|
Rapier1
| 15 gp
| 4
| M
| P
| 4
| 1d6+1
| 1d8+1
|
Sabre1
| 17 gp
| 5
| M
| S
| 4
| 1d6+1
| 1d8+1
|
Wakizashi2
| 50 gp
| 3
| M
| S/P
| 3
| 1d8
| 1d8
|
1 This weapon is intended for one-handed use, and may not be used two-handed.
2 This weapon is intended for one-handed use, but may be used two-handed.
3 This weapon is intended for one-handed or two-handed use.
4 This weapon is intended for two-handed use only.
5 This weapon inflicts double damage when firmly set to receive a charge.
6 The "Type" category is divided into Bludgeoning (B), Piercing (P), and
Slashing (S). This indicates the type of attack made, which may alter the weapon's
effectiveness against different types of armor. See the optional rule in the
Player's Handbook, page 90.
Table of Contents