Notes On the Combat Sequence
Here are a couple of tips to give you more options in combat.
Called Shots
With all the rules and options we've introduced in The Complete Fighter's Handbook, we need to remind you to be diligent about asking about Called Shots during
the Combat Sequence.
In the game, combat follows this sequence:
(1) The DM decides what the NPCs and monsters will do;
(2) The DM asks the players what they will do;
(3) Initiative is rolled; and
(4) Combat is resolved in initiative order.
In a lot of campaigns, Step 2 is skipped. The DM decides what the NPCs or
monsters are doing, has everyone roll initiative, and then asks the
player-characters, as their actions come up, what they're doing.
But if you're using Called Shots, you have to be diligent about keeping Step 2
in the sequence, so that the characters' Called Shots can be established
before initiative is rolled.
Waiting on Initiative
There's another good reason not to skip Step 2 of the Combat Sequence:
Though combat is the warrior's profession, some DMs launch the
player-characters into combat more often than they necessarily need to.
Why is this? It's because it becomes very easy to narrate an encounter this
way: "You round the corner and there, 30 feet ahead, you see a party of six orcs
advancing. They see you, too. Roll for initiative."
Once again, Step 2 is skipped; and, merely by saying "Roll for initiative,"
you presume that the player-characters will attack the orcs, and that the orcs
will attack the PCs. Not only do you presume it: You practically guarantee it.
The players will follow the DM's call for initiative, and combat is joined before
anyone figures out that they had other options.
If this has become your habit when DMing, try substituting some other
statement instead: Ask "What do you do?" instead of calling for initiative rolls. This
gives the players the opportunity to talk to or challenge the other party.
Combat might result anyway; a particularly militant PC, or aggressive NPCs, could
bring about a combat immediately. But if that doesn't occur, the PCs and NPCs
can talk, argue, choose to fight or agree to cooperate, whatever they choose.
If the two groups decide to fight, roll initiative normally.
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