When to End Combat
Combats in the game don't have to go on until everyone on one side is dead . .
. or even defeated.
Don't forget that one side or the other (including the PCs' side) can
surrender, or retreat, or even convince the other side to stop fighting and do some
talking or negotiating.
When every fight must end in one side achieving total, bloody victory, the
game rapidly grows boring. When there's opportunity for a greater number of
resolutions, there's more uncertainty to combat, and to the campaign's storyline.
If you have characters who won't stop fighting when it should be done, you
have problems. Here are some things to do about them.
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