Single-Weapon Style
Single-Weapon style means that the character wields a one-handed weapon in one
hand and nothing in the other. Though in real life this type of weapon use is
often at a disadvantage compared to many of the others, it's very popular in
film and fiction . . . and so it has some virtue in the game.
Advantages
The advantage of single-weapon style in the AD&D® game is that the character keeps a hand free for grappling, for switching
weapons, for surprise maneuvers, for whatever comes along in the course of combat.
For instance, two fighters are going at it, and one pins the other's weapon
(see Pin, below, under "Melee Maneuvers"), the single-weapon fighter can use his
free hand to perform punching maneuvers; and he can try to perform barehanded
maneuvers (below, under "Punching, Wrestling, and Martial Arts").
Disadvantages
The main disadvantage to this style is that the character does not gain the
benefit of a shield's AC bonus.
Style Specialization
If the character devotes a weapon proficiency to Style Specialization with
Single-Weapon Style, he gets a +1 AC bonus when using any one-handed weapon (for
which he has proficiency) in Single-Weapon Style. He doesn't get the bonus if he
carries a shield or weapon in his off-hand.
Additionally, he can devote an extra proficiency to Single-Weapon Style and have a total +2 AC when fighting in
this style. That's the limit, though: He cannot devote more than two
proficiencies (for a total of +2 AC) with Single-Weapon Style.
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