The Four Fighting Styles
There are four common Fighting Styles employed by anyone using a melee weapon.
They are:
Single-Weapon Style: The character wields a weapon in one hand and carries nothing in the other
hand. The weapon can be as short as a Dagger or as long as a Bastard Sword or
Long Spear.
Two-Hander Style: The character wields a weapon which requires (or at least accommodates) the
use of two hands. Such weapons include those which require two hands (Two-Handed
Sword, Polearms, and Quarterstaff, for instance) and those which can be used
one-and two-handed (Bastard Sword and Spear, for example).
Weapon and Shield Style: The character wields a weapon in his good hand and carries a shield on his
off-hand. This combination can vary from a street-bravo's choice of dagger and
small buckler to the classic knight's choice of long sword and body shield.
Two-Weapon Style: The character wields one weapon in each hand. Unless both weapons are Small
(S on the Size column on the Weapons chart), the weapon in the character's
off-hand must be lighter in weight than his primary weapon. This character can vary
from a street-thief wielding two identical daggers, to a fencer using a rapier
in one hand and a main-gauche in another, to a heavily-armored warrior with a
long sword in one hand and a short sword in the other. Note: Read the Player’s Handbook, page 96k, for the rules on Attacking with Two Weapons.
All Warriors start play knowing how to use all four styles. Priests start play
knowing how to use Single-Weapon, Two-Hander, and Weapon and Shield styles.
Rogues start play knowing how to use Single-Weapon, Two-Hander, and Two-Weapon
styles. Wizards start play knowing how to use Single-Weapon and Two-Hander
styles. Characters cannot learn new styles after they're created; these are the
styles they are limited to by their choice of character class.
A character can use a weapon style he knows with a weapon he does not know how
to use. For example, wizards know Two-Hander style . . . so they can learn to
use a quarterstaff. If a wizard who doesn't have Proficiency with a
quarterstaff picks one up, he can still use the weapon in two hands. However, he suffers
the –5 attack penalty required by his unfamiliarity and his character class.
Each style confers some basic advantages and disadvantages when used. These
are described in the descriptions of each individual style, below. Additionally,
characters can specialize in these styles. Single-class warriors can eventually specialize in all of
them; other classes can only specialize in one style.
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