Intelligence and Proficiencies
We're going to be showing you a lot of interesting things you can do with the
Weapon Proficiencies rules. Therefore, you need to use the rule for extra
Proficiencies given on page 51 of the Player's Handbook. There, it says that you may, with the DM's permission, take extra
proficiencies when first created equal to the number of extra languages the character
gets from high Intelligence (see Table 4, page 19, Player's Handbook). These extra proficiencies may be divided as the player chooses between
Weapon Proficiencies and Nonweapon Proficiencies.
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