New Combat Rules
Here are some optional rules you can add to combat in your campaign.
Off-Hand Weapons Use
All characters are presumed to be better with one hand than the other—in real
life, most people are right-handed, quite a few are left-handed, and only a
very few are truly ambidextrous.
When a character is first created, the player should specify his handedness
(right or left). If he does not specify one, the DM should assume the character
is right-handed.
If a character, for whatever reason, fights with his off-hand instead of his
good hand, he suffers a –2 penalty to attack rolls with all attacks. For
example, should a character find himself with his right hand chained to a wall, and
yet he needs to draw and throw a dagger and must use his off-hand, he'll then
suffer the –2 penalty to attack rolls.
If you wish a character to be ambidextrous, consult "Ambidexterity," below,
under "Weapon Proficiency Slots."
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