Player-Character Workshops
Often, a PC Armorer who is also an adventurer will set up an armorer's shop
and crew it with a single overseer and two apprentices. This shop's duty will be
to keep the PC supplied in armor; also, whenever the PC returns home, he can,
if he wishes, operate the shop, especially in the "off-shift" (whichever shift
the regular crew is not operating it).
If he does hire an overseer, he'll have to pay the rates according to the
overseer's ability, as described above.
Note that a PC Armorer can make armor for his friends. He can't avoid paying
the minimum cost for the materials, of course. The character can carry a tent
and leatherworker's shop on the back of a horse, so he can work on any sort of
all-leather or padding armor while on the road. But on the road, he can only get
in a couple of hours' work per day, so multiply all armor-making times by four
to determine how long they take.
The character who does all this extra work will be a little more tired than
his fellows; reduce his Intelligence ability check to spot upcoming dangers.
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