Classes
The three warrior character classes (Fighter, Paladin, and Ranger) are still
the only warrior character classes. However, those players who would like to have more
specialized warrior classes will probably find what they want in the Warrior Kits chapter.
When you're creating single-class warrior characters, we recommend that you
start all first-level warriors with the maximum number of hit points they can
have at that level—don't even bother to roll the dice. In other words, if you have
a first-level Fighter with a Constitution of 16, he'd start with 12 hit points
instead of rolling his 1d10 and adding +2 for his Constitution adjustment.
This is for a couple of important reasons. First, it gives the warrior a
slightly better chance for survival at lower experience levels. Second, it reflects
the fact that warriors are simply tougher and hardier than other
player-character classes.
But remember: This is for first level single-class warriors only. Starting with second level, these Fighters, Paladins, and Rangers have to
roll their hit points like everyone else. No other class gets this benefit, and
multi-class warriors (such as warrior/thieves, warrior/mages, and the like)
don't get to do this.
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