Compiled Proficiencies
The following table has been compiled in order to assist bard players in
selecting their nonweapon proficiencies. Bold-faced proficiencies are new proficiencies found only in this book. They are
expanded upon later.
Italicized proficiencies require the player to record a specific topic or area that the
proficiency covers. For example, the survival proficiency must be specified for
a particular environment (e.g., arctic, woodland, desert, steppe, mountain, or tropical). If woodland is
chosen, the proficiency is to be recorded as "Survival (Woodland)." Each additional
proficiency slot used can either improve the proficiency for a specific topic
or it can be used to gain another topic, such as "Survival (Woodland, Steppe)."
Table 14: NONWEAPON PROFICIENCIES
| Slots
|
| Relevant
|
Proficiency
| Req'd.
| Ability
| Mod.
|
Acting
| 1
| Cha
| -1
|
Agriculture
| 1
| Int
| +0
|
Ancient History
| 1
| Int
| -1
|
Animal Handling
| 1
| Wis
| -1
|
Animal Lore
| 1
| Int
| +0
|
Animal Training
| 1
| Wis
| +0
|
Appraising
| 1
| Int
| +0
|
Armorer
| 2
| Int
| -2
|
Artistic Ability
| 1
| Wis
| +0
|
Astrology
| 2
| Int
| +0
|
Blacksmithing
| 1
| Str
| +0
|
Blind-fighting
| 2
| NA
| NA
|
Bowyer/Fletcher
| 1
| Dex
| -1
|
Brewing
| 1
| Int
| +0
|
Carpentry
| 1
| Str
| +0
|
Chanting
| 1
| Cha
| +2
|
Charioteering
| 1
| Dex
| +2
|
Cobbling
| 1
| Dex
| +0
|
Cooking
| 1
| Int
| +0
|
Craft Instrument
| 2
| Dex
| -2
|
Crowd Working
| 1
| Cha
| +0
|
Dancing
| 1
| Dex
| +0
|
Direction Sense
| 1
| Wis
| +1
|
Disguise
| 1
| Cha
| -1
|
Endurance
| 2
| Con
| +0
|
Engineering
| 2
| Int
| -3
|
Etiquette
| 1
| Cha
| +0
|
Fire-Building
| 1
| Wis
| -1
|
Fishing
| 1
| Wis
| -1
|
Forgery
| 1
| Dex
| -1
|
Gaming
| 1
| Cha
| +0
|
Gem Cutting
| 2
| Dex
| -2
|
Healing
| 3*
| Wis
| -2
|
Heraldry
| 1
| Int
| +0
|
Herbalism
| 2
| Int
| -2
|
Hunting
| 1
| Wis
| -1
|
Juggling
| 1
| Dex
| -1
|
Jumping
| 1
| Str
| +0
|
Languages, Ancient
| 1
| Int
| +0
|
Languages, Modern
| 1
| Int
| +0
|
Leatherworking
| 1
| Int
| +0
|
Local History
| 1
| Cha
| +0
|
Mining
| 2
| Wis
| -3
|
Mountaineering
| 1
| NA
| NA
|
Musical Instrument
| 1
| Dex
| -1
|
Navigation
| 1
| Int
| -2
|
Poetry
| 1
| Int
| -2
|
Pottery
| 1
| Dex
| -2
|
Reading Lips
| 2
| Int
| -2
|
Reading/Writing
| 1
| Int
| +1
|
Religion
| 1
| Wis
| +0
|
Riding, Airborne
| 2
| Wis
| -2
|
Riding, Land-based
| 1
| Wis
| +3
|
Rope Use
| 1
| Dex
| +0
|
Running
| 1
| Con
| -6
|
Seamanship
| 1
| Dex
| +1
|
Seamstress/Tailor
| 1
| Dex
| -1
|
Set Snares
| 1
| Dex
| -1
|
Singing
| 1
| Cha
| +0
|
Spellcraft
| 1
| Int
| -2
|
Stonemasonry
| 1
| Str
| -2
|
Survival
| 2
| Int
| +0
|
Swimming
| 1
| Str
| +0
|
Tightrope Walking
| 1
| Dex
| +0
|
Tracking
| 2
| Wis
| +0
|
Tumbling
| 1
| Dex
| +0
|
Ventriloquism
| 1
| Int
| -2
|
Weaponsmithing
| 3
| Int
| -3
|
Weather Sense
| 1
| Wis
| -1
|
Weaving
| 1
| Int
| -1
|
Whistling/Humming
| 1
| Dex
| +2
|
* Healing is not within a bard's proficiency group, thus it takes three slots
to learn instead of two as listed in the Player's Handbook .
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