Deep Dwarves
Deep dwarves live far under the earth and have superior infravision.
Ability Score Adjustments: Initial ability scores are modified by a -2 penalty to Charisma and a +2 bonus
to Constitution. The minimum and maximum ability scores are as shown.
Deep Dwarf Ability Scores
Ability
Minimum
Maximum
Strength
8
18
Dexterity
3
16
Constitution
13
19
Intelligence
3
18
Wisdom
3
18
Charisma
3
15
Languages: Deep dwarf, duergar, drow, illithid, kua-toa, troll, troglodyte, svirfneblin,
undercommon, sign language.
Infravision: 90 feet.
Special Advantages: Excellent saving throws against magical attacks and toxins. A deep dwarf
figures his Constitution saving throw bonuses for a normal dwarf and adds an
additional +1 to his bonus.
Special Disadvantages: Deep dwarves suffer a -1 penalty to all rolls in bright sunlight or within
the radius of a continual light spell. Light spells have no additional effect.
Racial Enmities: Ogres, trolls, ogre magi, giants, and titans suffer a -4 penalty to attack
deep dwarves.
Additional Experience Cost: +10% experience points to gain a new level.
Life Expectancy: 380 years.
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