Teleportation Chamber: These devices are used to teleport matter (as per the 5th-level teleport spell) and vary in size from a 1'x1'x1' box to a 10'x10'x10' room. They are usually made of ornate wood, but can be fashioned of stone or metal. In any case, the interior walls are always covered with mirrored tiles much like disintegration chambers. A small, green sphere is fastened to the outside of the chamber near the door, and another sphere is positioned on an inside wall.

To activate the device, a creature must touch one of the spheres while concentrating on a mental image of the destination. The chance of error is exactly the same as that described in the
Player's Handbook for casting the 5th-level teleport spell, with one exception. If the contents of the chamber are being sent to another teleportation chamber, the chance of a mishap is 0%.

The number of people or objects that may be teleported is limited only by the size of the chamber. The size of any given chamber can be determined from the table below.

D6 Roll
Chamber Size
1
1' cube
2
2'x2'x3' box
3
3'x3'x6' box
4
3'x5'x6' box
5
5'x5'x10' box
6
10'x10'x10' box

All travelers and materials in the chamber arrive at the same destination, which is determined by the activator. Distance is not a factor, but interplanar travel is not possible by means of this magical machine. Each use drains the device of one charge. Teleportation chambers generally have between 81-100 charges (1d20+80) and may be recharged.

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