Salves of Far Seeing: These salves allow a character who puts a drop of the salve into each of his eyes to see as well as he would on a brightly lit day on his Prime Material plane. The proper salve also serves as a protection against blindness on planes where protection is necessary. Several types of salves exist for the different elemental, para-elemental, and quasi-elemental planes. The salves have no effect on normal or magical blindness.

The salves are found in small metal containers made of precious metals. A container contains 4d12 drops of salve. One drop in each eye bestows the magical property for one day. A drop must be placed in every usable eye for the magic to work.

A different salve exists for each of the planes where such a salve is required, and each has a distinct look and feel. The following table lists the planes that limit sight and the color and texture of each respective salve. The salves function only on their respective planes.


Plane
Color
Texture

Water
Blue
Smooth

Earth
Black
Grainy, Thick

Positive
White
Opaque Liquid

Negative
Clear
Liquid

Smoke
Ashen
Liquid

Ice
Bluish-white
Thick

Ooze
Gray
Rubbery

Magma
Copper
Thick

Steam
Gray
Liquid

Salt
White
Grainy

Radiance
Golden
Smooth

Ash
Gray
Grainy

Minerals
Silver
Grainy

Dust
Black
Dry

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