Disintegration Chamber: These frightful devices range in size from a 1'x 1'x 1' box to a 10'x 10'x 10'
room. They are always made of iron, with the interior walls covered with
mirrored tiles. They are used to cause matter to vanish, as per the 6th-level disintegrate spell.
The amount of material to be affected is limited only by the size of the
chamber. Each use drains the device of one charge. Disintegration chambers generally have 81-100 charges (1d20+80) and may be recharged.
The material to be obliterated is placed inside the chamber, the door is
closed, and the activation button is depressed. The interior of the chamber and its
doomed contents then begin to glow with a sickly green light, and the material
vanishes, leaving only fine dust. Creatures and objects that successfully save
vs. spell are not affected, but must attempt another saving throw every time
the chamber is reactivated.
The size of any given chamber can be determined from the table below.
D6 Roll
| Size
|
1
| 1' cube
|
2
| 2'x 2'x 3' box
|
3
| 3'x 3'x 6' box
|
4
| 3' x 5' x 6' box
|
5
| 5'x 5'x 10' box
|
6
| 10' x 10' x 10' box
|
In the larger sizes, these devices are most often installed permanently and
cannot be carried away as part of treasure, unless arrangements are made to
transport a small room or shack.
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