Chapter Nine:
Monsters
Monsters are the meat and drink of a fantasy campaign. The ability to defeat
fearsome beasts is what sets great heroes apart from ordinary mortals. This
chapter contains information on using monsters in Player’s Option games.
There are three parts to this chapter. The first part, Creatures in Battle, discusses how monsters generally behave on the battlefield, using basic AD&D
game information such as alignment, intelligence, and morale as a guide.
The second part, Creature Types, discusses the physical characteristics of monsters, including tactics and
combat options that are especially applicable to particular types of monsters and
how to determine what happens when a monster suffers a critical hit.
The third part, Attack and Armor Types, discusses the natural weaponry and protection available to monsters and how
it functions in the Player’s Option game.
Table of Contents