Mines
Attackers who found a castle’s walls too difficult to batter down often
attempted to undermine them by digging a tunnel underneath the walls and collapsing
it, either by burning out the supports or filling the mine with powder and
blowing it up. The main factor in mining is the amount of time required to dig. The
following table gives the volume, in cubic feet, that a team of 10 miners can
excavate in a single eight-hour shift:
Race of Miner
| Earth
| Soft Stone
| Hard Stone
|
Gnoll, halfling, human
| 150
| 100
| 50
|
Gnome, kobold
| 160
| 120
| 60
|
Goblin, orc
| 170
| 130
| 60
|
Dwarf, hobgoblin
| 180
| 140
| 70
|
Ogre
| 300
| 200
| 100
|
Hill giant
| 600
| 400
| 200
|
Fire giant, frost giant
| 600
| 400
| 200
|
Stone giant
| 1,000
| 700
| 350
|
If a creature is not listed, pick the most appropriate type from the table.
For example, elves mine at the human rate. The mine tunnel must be a minimum of
5' square plus an additional 5' for each size class beyond Small. For example,
humans, orcs, and dwarves require a shaft 10' square. Stone giants require a
tunnel 20' square.
When the mine reaches the wall, a gallery must be dug out underneath. The
galley must be as long as the wall is thick, at least 10' wide, and at least 5'
deep (more if the miners require a larger tunnel). Once the gallery is dug the
supports can be fired and the 10' section of wall above the gallery must roll the
listed saving throw or be destroyed; if the save fails, the adjoining 10' wall
sections become damaged.
The gallery can be more than 10' wide, and an additional section of wall must
make a saving throw for every extra 10' of gallery width. Smoke powder or
gunpowder placed in the mine can reduce the wall’s saving throw. Twenty charges of
powder reduce one section’s saving throw roll by –1.
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