Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim knocked down
|
5
| Knee struck, knockdown, 1/2 move
|
6
| Foot broken, 1/2 move
|
7
| Armor damaged, leg injured if target has no armor to cover legs, 1/4
|
| move
|
8
| Hip broken, minor bleeding, no move
|
9
| Armor damaged, leg broken if target has no armor to cover legs, no move
|
10
| Knee shattered, no move, –2 penalty to attacks
|
11
| Hip shattered, minor bleeding, no move or attack
|
12
| Leg shattered, no move or attack, major bleeding from compound
|
| fractures
|
13+
| As 12 above with tripled damage dice
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim stunned 1d6 rounds
|
5
| Abdomen struck, victim stunned 1 round and reduced to 1/2 move
|
6
| Armor damaged, victim stunned 1d6 rounds, triple damage if no armor
|
7
| Abdomen injured, 1/2 move, –2 penalty to attacks
|
8
| Abdomen injured, minor internal bleeding, 1/2 move and –2 penalty to
|
| attacks
|
9
| Armor damage, abdomen injured, minor bleeding, 1/2 move and –2
|
| penalty to attacks
|
10
| Abdomen injured, no move or attack, minor internal bleeding
|
11
| Abdomen crushed, no move or attack, major internal bleeding
|
12
| Abdomen crushed, victim reduced to 0 hit points with severe internal
|
| bleeding
|
13+
| As 12 above with tripled damage dice
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Knockdown, stunned 1d4 rounds
|
5
| Torso struck, victim stunned 1 round and reduced to 1/2 move
|
6
| Shield damage, torso struck, 1/2 move
|
7
| Armor damage, torso struck, 1/2 move, –2 penalty to attacks
|
8
| Torso injured, minor internal bleeding, no move or attack
|
9
| Ribs broken, minor internal bleeding, 1/2 move, –2 penalty to attacks
|
10
| Ribs broken, major internal bleeding, no move or attack
|
11
| Torso crushed, victim reduced to 0 hit points with severe internal
|
| bleeding
|
12
| Torso crushed, victim killed
|
13+
| As 12 above with tripled damage dice
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Hand struck, weapon/shield dropped
|
5
| Arm struck, shield damage/weapon dropped
|
6
| Hand broken, –2 penalty to attacks/shield dropped
|
7
| Armor damage, arm broken if victim has no armor to cover limb
|
8
| Shield damage, arm broken, stunned 1 round
|
9
| Weapon dropped, arm broken, stunned 1d4 rounds
|
10
| Shoulder injured, no attacks, minor bleeding
|
11
| Arm shattered, 1/2 move, no attacks, minor bleeding
|
12
| Shoulder shattered, no move or attacks, major bleeding
|
13+
| As 12 above with tripled damage dice
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim stunned 1d6 rounds
|
5
| Head struck, helm removed, victim stunned 1 round; –2 penalty to attack
|
| rolls if victim had no helm
|
6
| Head struck, –2 penalty to attacks
|
7
| Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 penalty
|
| to attacks
|
8
| Skull broken, helm damaged, victim reduced to 0 hit points and
|
| unconscious 1d4 hours
|
9
| Face crushed, minor bleeding, no move or attack, Cha drops by 2 points
|
| permanently
|
10
| Head injured, unconscious 1d6 days, lose 1 point each of Int/Wis/Cha
|
| permanently
|
11
| Skull crushed, reduced to 0 hit points, major bleeding, Int, Wis, Cha all
|
| drop by 1/2 permanently
|
12
| Skull crushed, immediate death
|
13+
| As 12 above with tripled damage dice
|