Location
The critical hit charts require two die rolls: one to determine the location
of the hit, and the other to determine the severity. Note that these can be
rolled simultaneously. The location die is usually a single d10, but there are some
exceptions.
Called Shots. If a character hits with a called shot and scores a critical hit, the location
die is ignored. The location is automatically determined to be wherever the
character had been aiming.
Low Attacks. If the attacker is fighting a creature two sizes larger or a defender with a
distinct height advantage, use a single d6 for location. Head and upper torso
shots become extremely unusual in these cases.
High Attacks. If the attacker is two sizes larger than the defender, or has a significant
height advantage, roll 1d6+4. Giants fighting halflings don’t often strike
them low.
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