Local Fighting Styles
Many specialized forms of combat evolved throughout the world in various
locations. Some Roman gladiators were trained to fight with net and trident; Western
Europe developed the joust; and martial arts evolved throughout southern and
eastern Asia. If a character comes from an area where a unique form of combat
has evolved, she may spend a weapon proficiency slot to specialize in that form
of fighting.
Some examples of specialized fighting styles include: rapier and main-gauche,
sabre, fighting sticks or nunchuks, katana and wakizashi, and so on. If a
character spends a proficiency slot to specialize in one of these local styles, she
can choose one of the following benefits:
· A –1 bonus to Armor Class;
· A +1 bonus to attack rolls;
· The ability to make a free block or trap maneuver without spending an attack
to do so;
· The negation of penalties for fighting with two weapons;
· A free unarmed punch or kick.
For example, specialization in fighting with matched sticks or nunchuks may
confer the negation of the normal –2/–4 attack penalty for fighting with two
weapons. Rapier and main-gauche specialization may provide the character with an
extra block or trap maneuver with his main-gauche. The DM is the final judge of
what bonus a particular style provides and whether or not a character can
specialize in it.
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