Nonproficiency
If a character has never had any training or practice with a weapon, he is
nonproficient. He can only guess at the proper way to hold the weapon or attack
his opponent. Anything fancier than a simple hack, slash, or bash is beyond his
abilities—the character cannot attempt any attack options such as disarming,
blocking, or sapping.
In addition to his inability to make special attacks, the character also
suffers an attack roll penalty based on his character class. Warriors tend to figure
out weapons of any kind relatively quickly and have a small penalty for
attacking with weapons they’re not familiar with. Other characters don’t have the
warrior’s affinity for weapons and are more severely penalized. These penalties
are:
Class
| Nonprof.
| Familiarity
|
Warrior
| –2
| –1
|
Wizard
| –5
| –3
|
Priest
| –3
| –2
|
Rogue
| –3
| –2
|
Psionicist
| –4
| –2
|
Nonclassed
|
|
|
NPCs
| –4
| –2
|
Any weapon wielded by a nonproficient character is considered one initiative
phase slower than it really is, and missile weapons have their rate of fire
halved. An untrained character wielding a long sword has an initiative phase of
slow, not average, and an unskilled character wielding a long bow would only fire
once per round instead of twice.
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