Weapon Mastery It’s fairly obvious that there is a huge difference in the attack potential of
an unskilled novice and a trained swordsman. The level of skill with which a
character fights is divided into six general categories: nonproficiency,
familiarity, proficiency, expertise, specialization, and mastery.
Skills & Powers uses character points to acquire each level of mastery, but this system is
also compatible with AD&D weapon proficiencies. Nonproficiency and familiarity
have no cost in proficiency slots, normal proficiency costs one slot, expertise
and specialization cost two slots, and mastery costs three or more slots.
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