Chapter Four:
Weapon Specialization & Mastery
In a desperate battle, the only thing that stands between a brave hero and a
grisly end is his skill with blade or shield. Skill at personal combat is a
valuable commodity in a fantasy setting; it’s hard to imagine Conan meeting his
better at swordplay, or the Gray Mouser encountering a foe swifter and more agile
than himself.
This chapter describes a revised weapon proficiency system that includes
several grades of specialization as well as new uses for a weapon proficiency. This
material is completely compatible with the character point proficiency system
described in the Skills & Powers book; the point system allows characters to purchase proficiency, expertise,
specialization, or mastery in the same way that an AD&D character can spend
proficiency slots to gain these benefits.
A number of new uses for weapon proficiencies are also included in this
chapter. Weapon groups, fighting styles, attack maneuvers, shield use, armor use, special talents, and dirty tricks can all be learned by spending weapon proficiency slots.
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