Chapter Three:
The Battlefield
For thousands of years, climate and terrain have played critical roles in the
development of military tactics and the evolution of the battle. In flat, open
lands, cavalry became the dominant force on the battlefield because the terrain
favored mobility. But even the best horsemen lose most of their mobility in
heavy forest, swamp, or rugged mountains. The commander who learns to use the
terrain to his advantage becomes a formidable enemy.
In many AD&D games, the battlefield itself is often ignored or portrayed in a
colorless, abstract manner. This chapter explores the various types of
battlefields and their characteristics, with two goals in mind: creating more scenic
and visual sites for your PCs’ heroic encounters, and providing players and
Dungeon Masters with another level of battlefield detail to reward quick thinking
and sound tactics.
The first section of this chapter, Battlefields, discusses sites common to adventurers in role-playing situations and defines
battlefield characteristics and terrain. Settings ranging from ice plains to
tropical jungles are all included. The second part of this chapter, the Battlefield Generation System, provides the DM with an easy way to quickly create a complete battlefield
for any encounter. The last part of this chapter is Combat Under Unusual Conditions and deals with a variety of strange situations.
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