Choice of Defense
There are six different defenses that a dueling character can choose from when
building his attack pattern for the round. The defenses are:
1 None: The character chooses to use a standard defense, not utilizing any unusual
maneuvers.
2 Weapon Block: The character allocates an attack for the block maneuver, using a
weapon to catch one of his opponent's attacks.
3 Defensive Trap: The character allocates an attack to perform the trap maneuver.
The trap itself can be performed with a primary or secondary weapon or even a
shield.
4 Defensive Disarm: The character allocates an attack to perform a defensive
disarm.
5 Shield Block: The character allocates an attack for the block maneuver, using a
shield to catch one of his opponent's attacks.
6 Parry: The character chooses the combat action parry, making no attacks this
round. Parrying provides the character with a bonus to his AC equal to 1/2 his
level, or 1/2 his level plus one if he is a warrior.
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