Dexterity

Add the character’s reaction adjustment to his base movement rate. If you are also playing with the
Skills & Powers rules, use the adjustment for Dexterity/Balance instead.

For example, Loftos the Swift, a human fighter, has a Strength of 17 and a Dexterity of 16. His Strength gives him a hit probability bonus of +1, and his Dexterity gives him a reaction bonus of +1, too. His base movement rate, therefore, is 12+1+1, or 14.

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